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Main Developer: Fred Coughlin
Co-Developers: Jason Kovacs, Dan Englender, Brandon Sterner
What is Pegs?
The objective of this puzzle game is to eliminate all of the moveable pieces
called Pegs from the playing field of each level. There are several types of
pegs, each with different behavior, and generally two pegs of the same type
can be pushed together to remove them from the level. This is easier said than
done though because the pegs are initially arranged in positions where certain
pegs must be removed before others, and strategy must be implemented in order
to maneuver the pegs when obstacles are in the way. This version of the game
has 15 levels, and it will keep you entertained and addicted to playing until
you've beaten them all!
The user has a main playing piece that can be moved with the arrow keys to
push other pegs around the playing field, and it can only push and not pull
the pegs. The available pegs that must be eliminated are squares, circles,
triangles, and crosses, and their specific behavior is described in the rules
and peg summary sections below. There is the obstacle of solid blocks, which
cannot be moved or have pieces pushed into them. There are also holes that
cause the player to "die" and have to restart the level if the main playing
piece is moved into a one. Holes can also have other pegs pushed into them
for removal, but square pegs will fill up the hole and remove it as well.
If you push together two pegs that are not of the same type, a message will
be displayed letting you know that "They don't match", then you will have to
restart the current level. If you fall into a hole, a message saying "You
fell and died" will be displayed and the level will be restarted as well.
Whenever you remove all of the moveable pegs (except for the main playing
piece), then the level will be complete and a message saying "Nice Pegging!"
will appear. Each level gets increasingly harder in difficulty and requires
more strategy and experimentation in order to solve them. When you've beaten
the game, you will then be allowed to go to any of the levels using the Plus
and Minus keys of the calculator as an added bonus.
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Controls in Pegs
ARROW KEYS: |
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The Up, Down, Left, and Right arrow keys move the main playing piece around
the playing field and allow for pegs to be moved and pushed into others.
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MODE KEY: |
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The Mode key will restart the current level, and return all pieces to their
initial positions for you to try the level again incase a mistake was made.
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CLEAR KEY: |
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The Clear key will return the user to the Pegs title screen at any point
during the gameplay. This causes for any current progress in the game to
be lost and will start the player from Level 1 again.
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DEL KEY: |
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The Delete key will quit PuzzPack to the TI-OS homescreen, and save the state
of the current level in Pegs for the next time that the user plays the game.
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UP/DOWN: |
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These arrow keys change the peg to be selected by the user when two cross
pegs are pushed together.
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ENTER/2ND: |
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These keys will confirm the selection of a new peg when two crosses are
pushed together to be turned into another peg.
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PLUS/MINUS: |
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The Plus (+) and Minus (-) keys will increase and decrease the current level
respectively and allows the user to quickly go to another level to play.
This function is only given as a bonus when the user beats the game at least
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Gameplay Rules
- You must eliminate all of the moveable pegs to beat a level.
- You can only push pegs, and pulling them is not possible.
- Solid blocks with an 'X' do not need to be eliminated and
they cannot be moved.
- Holes do not need to be eliminated and they will "kill" the
player if the main piece is moved into one, causing for the
level to be restarted.
- When you push two similar pegs together, they are eliminated.
- You cannot push two dissimilar pegs together, and the level
will be restarted if done so.
- If you push two triangles together, they form a solid block.
- If you push two crosses together, they will turn into another
peg of your choice, either a square, circle, triangle, or
another cross.
- When you push a peg into a hole, the peg is eliminated, and
if you push a square into a hole, the hole disappears too.
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Peg Summaries
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Playing Cursor:
This is your main playing piece. You can move it left, right,
up, and down to push pegs around the playing field. Don't let
this piece fall down a hole, or you have to start the current
level over.
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Solid Block:
This is a solid block, a peg that can't be moved. You cannot
push any other pegs into it either.
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Square Peg:
This is a square peg. When you push it into another square
peg, they will both disappear. When you push it into a hole,
it fills it up, and both the hole and peg disappear.
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Triangle Peg:
This is a triangle peg. When you push two of them together,
they become a solid block. You should be careful not to be
trapped from moving and maneuvering other pieces where the
solid blocks are created.
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Circle Peg:
This is a circle peg. By pushing two of them together, they
disappear. This would be one of the "Normal" pieces in this
game that need to be removed and doesn't have any special
results.
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Cross Peg:
This is a cross peg. When you push two crosses together, they
become any other peg, and you are allowed to choose which peg
they turn into; either a square, circle, triangle, or another
cross peg. Push up and down to change the peg, and push enter
to select the peg you want.
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Hole:
This is a hole. Generally, walking into a hole leads to death.
If you push a peg into the hole, the peg disappears. When
a square peg is pushed in, the hole is filled and disappears
as well.
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Pegs Level Solutions
You may view the solution to any of the levels in Pegs by selecting the level you want
from the Pull-Down menu below, and then choosing to Open it either in a New Window or
the Same Window. The New Window will be a smaller, pop-up window that has no toolbars
and that you may easily close, but if your browser does not support this feature, then
you may view the level solution in the same window. Level solutions are in Animated GIF
format, which will play on their own in a loop and cannot be paused/unpaused or navigated.
If the file is large, it may take a moment to load completely on slower connections.
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